using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ball : MonoBehaviour
{
public float speed = 1.0f;
private Rigidbody myRigit;
public gameManager myManager;
public static int score;
// Start is called before the first frame update
void Start()
{
myRigit = this.GetComponent<Rigidbody>();
myRigit.AddForce((transform.forward + transform.right) * speed, ForceMode.VelocityChange);
score = 0;
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "block")
{
myManager.setScore(10);
}
if ( collision.gameObject.tag == "Finish")
{
Destroy(this.gameObject);
myManager.GameOver();
}
}
}
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